
Early on, though, the game declares it won't "hold your hand." That translates into complete freedom, which is a rare quality in games today. And it's hard to go too deep into its best parts without ruining them for new players. It's not an especially long game - the puzzles aren't overly hard - but that's not a problem, since you'll spend nearly as much time exploring and gasping at the sheer beauty of the graphics and shivering at the real sense of dread the developers are able to communicate through shadows and music.Įthan Carter pulls from a variety of influences, ranging from Lovecraft to Phillip Marlowe. The game exudes it, and that quickly draws players in.


Common Sense Selections for family entertainment.
